Page 1 of 25 12345678910111213141516171819202122232425 LastLast
Results 1 to 10 of 241
  1. #1
    CEO GamersPlatoon kinghunt's Avatar
    Join Date
    Oct 2011
    Posts
    4,842
    Thanks
    530
    Thanked 1,454 Times in 374 Posts
    Blog Entries
    1
    Rep Power
    10
    Awards:
    Community AwardMost Popular

    Updated : Origins 1.7.8 Preliminary Release Notes & Change Log





    This is a live post, more items and information will be updated during and after release.
    Other Related posts :
    http://www.gamersplatoon.com/forums/...0119#post80119
    http://www.gamersplatoon.com/forums/...0118#post80118
    http://www.gamersplatoon.com/forums/...o-and-Tutorial
    http://www.gamersplatoon.com/forums/...Tutorial-1-7-8


    Greetings fellow survivors,
    Today we have good news, we have entered the stress testing phase for the new Origins MOD 1.7.8.

    1.7.8 Fixes many known bugs from previous versions and brings once more to Origins many new innovative gameplay mechanics and tweaks and rebalances many existing gameplay dynamics.

    This update adds a new building system “Nested buildings “ which are more challenging to build but more rewarding and gives many strategic advantages over the traditional building system.

    The long awaited helicopter hangers are here now as part of the new nested housing system

    The new update also features our 1st step towards underwater gameplay in Origins, check below for more details, many more new features will be added in this area in the near future.

    Personalizing and customizing the looks of your vehicles is also one new mechanic added to Origins, now you can unleash your imagination into how your ride looks and feels.

    The update comes loaded with many new common and rare valuable items, loot and tools, new arsenal of mixed rare and common military and civilian weapons too, even a new part of novistrana has been added, Preliminary details are listed in the change log below, more information and tutorials will follow, many new things to explore and experience for the 1st time. We will keep you updated when there is a chance to do so.


    We started the closed stress test for 1.7.8 with the most active members and clans on both the forums and on teamspeak, the release date depends on the outcome of the stress test, this could take one week, (more or less) depending on how the testing goes but, we aim to give you hell of an apocalyptic Christmas

    More details on customization and new nested building tutorials and full new weapons, vehicles and new items listing will be added, stay tuned.

    Change log (keep checking for updates – Read balances and gameplay for important changes )

    ARMA X

    - Users of ArmA X Anniversary edition are now able to construct all kinds of houses/fences/strongholds

    Bug Fixes

    - Fences/watchtowers disappearing after 15 days issue fixed.
    - Inventory accessible from outside of level 1 bandit house issue fixed.
    - 1.7.7 Stronghold issue inventory bugged preventing it from being finished issue fixed.
    - Stronghold stages disappearing issue fixed.
    - Ability to bypass 10 second abort timer fixed.
    - Stronghold stages disappearing issue fixed.
    - Back wall of stronghold missing when viewed from distance issue fixed.
    - Dr. Ivan excessive spawning issue fixed.
    - Wobbly fire truck movement fixed.
    - "pack tent" when packing a storage box issue fixed.
    - Watchtower flickering with black colour from distance issue fixed.
    - Lublin truck getting stuck on Bratislav bridge issue fixed.
    - Scrap bus getting stuck on Bratislav bridge issue fixed.
    - Rodina missing engine on bonnet issue fixed.
    - Flying loot in school building issue fixed.
    - Not able to shoot trough police station, bar and school windows issue fixed.
    - Various stretching issues on stronghold clan skins fixed.
    - Barracks on island Piran inside ground issue fixed.
    - Cables removed from electric poles.
    - Missing collision around fence on the front of big garage issue fixed.
    - Glitch in light house on island Kres issue fixed.
    - Electric pylons near Bratislav bridge fixed.
    - Sunken house in Postojna issue fixed.
    - Sunken tents in Dalnogorsk issue fixed.
    - Glitch in battleships issue fixed, helicopters can land / take off safely, player does not fall trough.
    - Quarry not working in Novistrana issue fixed.


    GAMEPLAY Changes, Balances and improvements

    - Tank garages in Zuta Gora barracks moved apart to prevent abuse.
    - Stronghold clan members can now keep their houses, build new houses.
    - Survivors heroes and bandits can now demolish their own houses for reallocation or adopting new nested buildings.
    - Bandaging: Ability to move or run from danger cancelling bandaging process
    - Fences need to be maintained, otherwise they disappear after 15 days.
    - Surrender action moved to number 0 button, can be changed in controls settings.
    - AH6X engine sound now heard at 200 meters.
    - MHJ engine sound now heard at 200 meters.
    - Littlebird engine sound now heard at 100 meters.
    - Changing seats in helicopter mechanics improved.
    - Gatling Capri speed and durability tweaked.
    - Houses cannot be penetrated with normal machine guns.
    - Jerry can now only occupies 3 inventory slots.
    - Mossing rifle damage buffed.
    - Scrap APC inventory reduced to 70 magazines, 15 weapons and 6 backpacks.
    - Praga Copter inventory reduced to 50 magazines, 10 weapons, 5 backpacks.
    - Praga Copter speed reduced.
    - Ability to add ammunition to helicopter machineguns
    - Tents can be permanently destroyed with hatchets.
    - Wooden fences can be permanently destroyed with hatchets.



    NEW

    - Introduction of underwater gameplay
    - Added Ladder on side of battleships to enable access from water.
    - Added Reinforced fence gate
    - New portion of Novistrana Island added
    - Taviana / Novistrana New Enterable Factories added
    - Taviana / Novistrana new enterable buildings
    - Nested Buildings, "Electro Nest" hero and bandit levels added – READ MORE IN FAQ AND TUTORIALS
    - Customization : Ability to paint all vehicles – READ MORE IN FAQ AND TUTORIALS
    - Customization : - Ability to apply special designs to selected to vehicles using stencils – READ MORE IN FAQ AND TUTORIALS
    - Customization : Ghillie suit surrounding environment camouflage customization – READ MORE IN FAQ AND TUTORIALS
    - US Army/UN base added to Novistrana – READ MORE
    - Added lone wolf Safes – READ MORE
    - Added New variety of civilian backpacks, new school backpacks
    - Lone wolf 1 seat Unicopter added. – READ MORE
    - Survivor made Nautilus submarine added..
    - Aggressive SUV with machine gun added .
    - Ka60 helicopter added.
    - HC3 Merlin helicopter added.
    - Land Rover jeep with MG added.
    - Hilux with MG added.

    New materials and loot

    * Stencils
    * Spray cans
    * Crane
    * Short planks
    * Long planks
    * Scrap connector
    * Aluminium
    * Chipboard
    * Light bulbs
    * Screws
    * Metal supports
    * Reinforced wood


    New tools:

    * Old Saw
    * Old hammer
    * Old pliers



    New Weapons in Origins

    - Saiga 12K
    - SCAR-H CQC CCO
    - SCAR-H CQC CCO SD
    - SCAR-H STD EGLM Spect
    - SCAR-H LNG Sniper
    - SCAR-H LNG Sniper SD
    - MG36
    - RPK 74
    - SCAR-L CQC CCO SD
    - SCAR-L CQC Holo
    - SCAR-L CQC EGLM Holo
    - SCAR_L STD EGLM RCO
    - SCAR_L STD Mk4CQT

    Other important note : To dive in water with the submarine it needs to be Fully Repaired , you will also need to far from the main land to the deep water to be able to dive.
    Last edited by kinghunt; 24th December 2013 at 09:48 PM. Reason: updated








  2. The Following 23 Users Say Thank You to kinghunt For This Useful Post:

    + Show/Hide list of the thanked


  3. #2
    GP Member Zidane97's Avatar
    Join Date
    May 2013
    Posts
    47
    Thanks
    42
    Thanked 11 Times in 7 Posts
    Rep Power
    131
    Cant wait!!!!

  4. #3
    Origins Veteran jjondle's Avatar
    Join Date
    Feb 2013
    Posts
    2,650
    Thanks
    755
    Thanked 555 Times in 400 Posts
    Rep Power
    402
    Can't wait!!
    JOSH

  5. #4
    GP Member valorder's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Thanks
    6
    Thanked 0 Times in 0 Posts
    Rep Power
    0
    Waiting is killing me.

  6. #5
    GP Member Miggs's Avatar
    Join Date
    Sep 2013
    Posts
    60
    Thanks
    1
    Thanked 6 Times in 4 Posts
    Rep Power
    126
    OMG... the suspence, it's just to much!

  7. #6
    GP Member Tophat23's Avatar
    Join Date
    Nov 2013
    Location
    Mitrovice
    Posts
    95
    Thanks
    17
    Thanked 8 Times in 7 Posts
    Rep Power
    126
    All I can say is WOW ​This is a great idea that NO other mod has !!

  8. #7
    GP Member Zidane97's Avatar
    Join Date
    May 2013
    Posts
    47
    Thanks
    42
    Thanked 11 Times in 7 Posts
    Rep Power
    131
    Oh you finally found something positive to say other than criticising the mod all the time!

  9. #8
    GP Member LuisW's Avatar
    Join Date
    Mar 2013
    Posts
    81
    Thanks
    6
    Thanked 12 Times in 10 Posts
    Rep Power
    137
    nice. really, reaaally nice.

  10. #9
    GP Member Midnightsfire's Avatar
    Join Date
    Mar 2013
    Location
    Germany
    Posts
    61
    Thanks
    22
    Thanked 4 Times in 3 Posts
    Rep Power
    135
    Awesome ... I mean it is just ... AWESOME
    (and if with Arma X may be ther will be more Users again *YAY* ! )
    Regards
    Midnightsfire
    Admin, Owner & Leader of Die Meute


    Die Meute - Server. Annoyed from PvP? Take your chance our Server is PvE only!

  11. #10
    GP Member Pouette's Avatar
    Join Date
    Aug 2013
    Location
    Paris
    Posts
    17
    Thanks
    1
    Thanked 21 Times in 7 Posts
    Rep Power
    0
    - Customization : Ghillie suit surrounding environment camouflage customization – READ MORE IN FAQ AND TUTORIALS

    Hi, is this also possible as a female player?

    Still nothing about the infinite zombies spawns? I mean I dont mind if there are 5000 zombies in a town, it would be cool. But infinite spawns is not realistic and really boring...

    Awesome work ! Thanks.
    Last edited by Pouette; 12th December 2013 at 01:40 PM.

  12. The Following User Says Thank You to Pouette For This Useful Post:


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •